Have you noticed the capital letters in the title? Yes, the word "demon" has "emo" as a substring. No wonder they like to torment people, it's because they like to cut themselves and they want to share the pain and agony they suffer, oh how thoughtful of them.
Base from the word emo alone, you know we're going to talk a lot of cutting, blood and self inflicted pain. And we're not going to talk about emo humans, instead we're gonna discuss demonic emos that have risen and survived the Judgment of the Light. We are going to talk about the the newly supported Archfiends.
Monday, April 29, 2013
Monday, April 15, 2013
Maxx "C", Maxx "C" Everywhere in SD25
Some reprints are already released for the upcoming SD25 for Blue Eyes and I know some of you have already decided to buy 3 of it. Monster Reborn is going to be included in the set along with the oh so tantalizing Fiendish Chain and of course the card that makes you drool, the elusive Maxx "C".
Wednesday, April 10, 2013
The Judgment of the Light
Judgment of the Light is only days away for its release and I don't have any money to buy it because school is over and I spent all my money on other things.
JOTL will introduce new archetypes such as the main archetype of the set, the War Gods, the Holy Lightnings, Umbrals, and Super Defense Robos. It will also give further supports to Phantom Beast Planes, Fire Fists, Archfiends. But of course, the thing most of us are waiting for are the new Synchro monsters that will released such as PBPs and Fire Fist's brand new Synchros.
First off, the reintroduction of Synchros is a great thing to introduce them to new players. There will be new imba plays that players can use since XYZ are too balanced for me in my opinion.
I've been researching and practicing how War God will affect the current meta and while testing, there'e nothing much they can do but summon Susanoo and pop cards with Murakumo. Also, you must protect Yamato since he's the one that keeps the deck going. And I'm pretty sure people will try to put Bear and Tenki in the deck since Yamato is a Beast-Warrior. I think War Gods will sit this meta down because they kind of lack support so far and Incarnates and Magicals are still the Kings of the meta, but what do I know, there is always that one person that will suddenly think of something brilliant that no one will expect it.
The deck I'm really trying to make work is the Archfiends. It's because I always loved Archfiends ever since GX introduced them. With Trick Archfiend and Genesis Archfiend, they gave new light to this archetype, or perhaps Konami is making this because they still want the TGU engine to live. The way I'm using it, it's more like a virus deck along with Skill Drain because of Genesis. It gives the deck a beatstick and a fighting chance against Magicals but it still has problems fighting those darn Incarnates. Trick Archfiend is also a target of TGU and has a great effect.
The other archetypes may be just like any side archetypes of a booster pack, it's either their too unsupported or some other decks are just better and may get stuck in the fun deck section.
JOTL's most hyped up card may be Transturn. It gives us lot of possibilities for combos and OTKs and swarming power. Also, it allows us to use those useless monsters in our hand to summon the monsters we actually need.
JOTL may try to introduce us new cards and reintroduce the Synchros but it wouldn't guarantee us that the meta will be shifted since Magicals and Incarnates are too imba that I'm already having future visions of the September ban list. Only time will tell if there will be an effect on the game.
Lastly, have you seen Blue Eyed Silver Dragon? A 2500ATK beatstick and a Synchro using 1 tuner + 1 or more non-tuner Normal monsters. It has a revival effect and protection effect when special summoned. I'm more like thinking of using it in a Hieroglyph deck since it has Wattdragon and Luster Dragon and just use Teleport to special Psychic Commander and Synchro Silver Dragon.
JOTL will introduce new archetypes such as the main archetype of the set, the War Gods, the Holy Lightnings, Umbrals, and Super Defense Robos. It will also give further supports to Phantom Beast Planes, Fire Fists, Archfiends. But of course, the thing most of us are waiting for are the new Synchro monsters that will released such as PBPs and Fire Fist's brand new Synchros.
First off, the reintroduction of Synchros is a great thing to introduce them to new players. There will be new imba plays that players can use since XYZ are too balanced for me in my opinion.
I've been researching and practicing how War God will affect the current meta and while testing, there'e nothing much they can do but summon Susanoo and pop cards with Murakumo. Also, you must protect Yamato since he's the one that keeps the deck going. And I'm pretty sure people will try to put Bear and Tenki in the deck since Yamato is a Beast-Warrior. I think War Gods will sit this meta down because they kind of lack support so far and Incarnates and Magicals are still the Kings of the meta, but what do I know, there is always that one person that will suddenly think of something brilliant that no one will expect it.
The deck I'm really trying to make work is the Archfiends. It's because I always loved Archfiends ever since GX introduced them. With Trick Archfiend and Genesis Archfiend, they gave new light to this archetype, or perhaps Konami is making this because they still want the TGU engine to live. The way I'm using it, it's more like a virus deck along with Skill Drain because of Genesis. It gives the deck a beatstick and a fighting chance against Magicals but it still has problems fighting those darn Incarnates. Trick Archfiend is also a target of TGU and has a great effect.
The other archetypes may be just like any side archetypes of a booster pack, it's either their too unsupported or some other decks are just better and may get stuck in the fun deck section.
JOTL's most hyped up card may be Transturn. It gives us lot of possibilities for combos and OTKs and swarming power. Also, it allows us to use those useless monsters in our hand to summon the monsters we actually need.
JOTL may try to introduce us new cards and reintroduce the Synchros but it wouldn't guarantee us that the meta will be shifted since Magicals and Incarnates are too imba that I'm already having future visions of the September ban list. Only time will tell if there will be an effect on the game.
Lastly, have you seen Blue Eyed Silver Dragon? A 2500ATK beatstick and a Synchro using 1 tuner + 1 or more non-tuner Normal monsters. It has a revival effect and protection effect when special summoned. I'm more like thinking of using it in a Hieroglyph deck since it has Wattdragon and Luster Dragon and just use Teleport to special Psychic Commander and Synchro Silver Dragon.
Tuesday, April 2, 2013
Card of The Month: Blaster, the Flame-Incarnate Dragon
Hello everybody! I'm back!
It's been a long time since I've post something new in this blog because nothing much is going on except for the domination of the Incarnate Dragons and the unfair advantage of Magicals.
Anyway, since summer is just around the corner (except for us tropical countries), I decided that the COTM should be as hot as summer. I was choosing between the Flame Stars or the Fire Kings, but since the Incarnates are the current dominant force, I finalized that the COTM should be none other but their very own generic Pyrorex, Blaster, the Flame-Incarnate Dragon
Blaster, the Flame-Incarnate Dragon
FIRE / Dragon / Level 7 / 2800/1800
"You can banish 2 Dragon-Type and/or FIRE monsters from hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other FIRE monster to the Graveyard to target 1 card on the field; destroy that target. If this card is banished; you can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, the Flame-Incarnate Dragon" effect per turn, and only once that turn."
It's been a long time since I've post something new in this blog because nothing much is going on except for the domination of the Incarnate Dragons and the unfair advantage of Magicals.
Anyway, since summer is just around the corner (except for us tropical countries), I decided that the COTM should be as hot as summer. I was choosing between the Flame Stars or the Fire Kings, but since the Incarnates are the current dominant force, I finalized that the COTM should be none other but their very own generic Pyrorex, Blaster, the Flame-Incarnate Dragon
Blaster, the Flame-Incarnate Dragon
FIRE / Dragon / Level 7 / 2800/1800
"You can banish 2 Dragon-Type and/or FIRE monsters from hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other FIRE monster to the Graveyard to target 1 card on the field; destroy that target. If this card is banished; you can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, the Flame-Incarnate Dragon" effect per turn, and only once that turn."
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